Websites and blogs I came across that have helped me in my quest:
http://langwitches.org/blog/2008/11/19/50-ways-to-use-a-projector-in-the-classroom/
http://georgetownisd.org/ccorner/technology/projectors.asp
http://www.edutopia.org/size-matters-large-screen-digital-projector
http://schoolcomputing.wikia.com/wiki/Technology_in_Kindergarten
Software Evaluation:
Kidspiration is a program that I plan on using with my students when my projector is up and running next year. It is a piece of software that I have access to through my school but I have never used in the past because it is not a tool that most of my kindergartners could use independently in the computer lab, but as a community of learners using a projector, I think it would be a great way to display our collective thinking! I used the following criteria when thinking through if and how I would use Kidspiration with my kindergarten students. To complete the evaluation I used what I already knew about Kidspiration after some technology PLC meetings as well as information gathered from peers. I also went to the Kidspiration website for other ideas and uses.
http://www.inspiration.com/Kidspiration
“Essential Criteria Checklist for Evaluating Instructional Courseware”
Assessment of Commercial/Published Products
Pick 2 Y/N
The following checklist includes four sets of essential qualities used to discriminate between acceptable and unacceptable software material as well as criteria for specific software functions. If software does not meet all these criteria, it probably should not be considered for purchase. For each item, circle Y for yes if it meets the criterion, or N for no if it does not.
Title: Kidspiration
Publisher Inspiration Software
Content Areas: All
Grade Level(s) K-5
Cost Information and Pricing Options Available: Available through the district
Courseware Functions:
______X________Drill and practice ______X______Instructional Game ______________Tutorial ______X______Problem Solving ______________Simulation ______X_______Other
Objectives: Building concept maps and graphic organizers to collect individual or collective thinking. Various math skills which can easily be differentiated!
Set 1. Instructional Design and Pedagogical Soundness - I answered yes to all the criteria below. It is a very flexible program that I could tailor to my student's needs quite easily. I would use it with a whole group first and then as the year went on, based on my student's understanding of the program we could try it in the computer lab on an individual basis! I am also very excited about the math manipulative section of Kidspiration. I think this will bring some exciting new modeling to math that I was unable to do before!
YES NO
Y N Teaching strategy is matched to student needs/levels and is based on accepted methods
Y N Courseware methods are likely to accomplish the stated objectives
Y N Presentation on screen contains nothing than misleads or confuses students
Y N Readability and learning difficulty are at an appropriate level for target students
Y N Comments to students are not abusive or insulting
Y N Graphics fulfill important purpose (motivation, information) and are not distracting to learners.
Comments:
YES NO Criteria specific to drill and practice functions: YES NO
Y N High degree of interactivity (not just reading information)
Y N Appropriate feedback for correct answers (none, if timed; not elaborate or time-consuming)
Y N Feedback is more reinforcing for correct than for incorrect responses.
Comments:
YES NO Criteria specific to tutorial functions:
Y N High degree of interactivity (not just reading information)
Y N High degree of user control (forward and backward movement, branching upon request)
Y N Comprehensive teaching sequence so instruction is self-contained and stand alone
Y N Adequate answer-judging capabilities for student-constructed answers to questions.
Comments:
YES NO Criteria specific to simulation functions:
Y N Appropriate degree of fidelity (accurate depiction of system being modeled)
Y N Good documentation available on how program works (if not intuitive)
Comments:
YES NO Criteria specific to instructional game functions:
Y N Low quotient of violence or combat-type activities
Y N All content accurate and up-to-date
Y N No racial or gender stereotypes; not geared toward only one sex or to certain races.
Y N Exhibits a sensitive treatment of moral and/or social issues (e. g., perspectives on war)
Y N Content matches required curriculum objectives.
Comments:
Set 2. Content
YES NO
Y N No grammar, spelling, or punctuation errors on the screen
Y N All content accurate and up-to-date
Y N No racial or gender stereotypes; not geared toward only one sex or to certain races
Y N Exhibits a sensitive treatment of moral and/or social issues (e. g., perspectives on war)
Y N Content matches required curriculum objectives
Comments:
Set 3. User Flexibility
YES NO
Y N User normally has some control of movement within the program (e. g., can go from screen to screen at desired rate; can read text at desired rate; can exit program when desired)
Y N Can turn off sound, if desired
Y N Interface is easy to use (e.g., similar format from screen-to-screen for forward and back movement in program)
Comments:
Set 4. Technical Soundness
YES NO
Y N Program loads consistently, without error
Y N Program does not break (i.e., stop working), no matter what the student enters
Y N Program does what the screen says it should do
Y N Program works on desired platform
Y N If included, online links work as indicated
Y N If included, animations and videos work as indicated
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